What Day Will Longest Road Be Aired Again

Welcome to IGN's Guide for Deathloop. This page contains information on how to consummate Deathloop'due south prologue and tutorial - The Longest Day - including how to acquire the code to the first door, find Filly's flat, and get the LPP.

You tin can bound to the following sections beneath, or curlicue downwardly for the start of this Deathloop walkthrough.

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  • Explore This Identify
  • Find the Code
  • Examine the Postcard
  • Utilize the Keypad
  • Find My Flat
  • Search My STuff
  • Locate Loop Control
  • Find the Off Switch
  • Search the Security Office
  • Open the Safe
  • Defeat Julianna
  • Return in the Morning

Explore This Place

Video Walkthrough - The Longest Mean solar day

It won't accept long before you realize something's really not right here, but follow the "signs" anyway and jump up the ledge and then upward the steps towards the bunker.

At the entrance you'll hear a radio broadcast about "The First Solar day", and next to the door you tin can observe a LIMP-10 machine pistol and some ammo. Step out onto the balustrade and accept a few examination fires at all the targets scattered about, and catch some actress ammo if needed.

Once you're done up here, enter the bunker and head downwards the stairs into a tunnel leading to some sort of command post that seems to vest to you. There'southward a large spidertape lath confronting the far wall with a list of targets, and an Exemplar Personal Trinket glowing purple next to the board. Take it.

Accept the time to read up on all the targets - these will be some very important people y'all're going to desire to get to know. It also mentions that about of these people bear something chosen a Slab - something you lot'll be hearing more most soon.

After inspecting the board, head up the stairs to the right to find a locked door and a workbench with something called a "Hackamajig", and a postcard for Blackreef, the island you detect yourself on. This Hackamajig is your ane cease ticket for everything hacking-related, and tin can be pointed at most things with an antenna to unlock doors, cause distractions, and convert hostile cameras and turrets to your side.

Give it a test on the antenna next to the door to unlock it, and move forward. Despite the insistence of the words effectually you, you lot do not know the code… notwithstanding. In fact, we can't even tell you because the lawmaking - like many others you'll observe in Deathloop - is randomized each run. In society to find the code, you'll demand to look elsewhere.

Find the Code

Go right down the stairs abroad from the locked door, and search along the left side of this lower level for a boarded up hole y'all can boot open. Crouch down and crawl through to find a pool of extremely cold water. H2o is bad in Deathloop, every bit its so icy it volition hurt only to stand in it, and you lot'll instantly drown in deep h2o. Effort to hop beyond the floating debris or simply run through into a big cove.

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As you explore this large cove, y'all'll hear a circulate from the women who was in your nightmare: Julianna. Patently you lot want to exercise something bad to this isle, like breaking a certain loop, and so the entire island will now be looking to kill you. Fun.

Motility up the pathway along the right side of the cove and hop over some ledges and gaps to climb upward some stairs to a broken wall.

A very drunk man tin be heard in the room beyond, and if Julianna's message was clear, this man is your enemy. Don't give him the chance to alarm anyone else - catch the machete on the right, and then crouch up behind him to assassinate him (this should feel extremely familiar to anyone who has played Dishonored).

One time the man has been killed, his whole trunk will vanish in a puff, leaving backside some residue and his weapon. While this makes killing a bit cleaner, information technology doesn't mean others won't notice when friends are killed - then don't rely on people non going on alert when they detect their friends are missing.

Keep moving forward and upwards the rocky slopes along the cliffs until you lot achieve a long broken wall at the tiptop of the cliff. On the other side of this wall is a nice looking manor, and a group of iii "Eternalists" arguing, and another much closer to y'all on the route.

Accept the time to use the Focus option to tag each of the iv Eternalists and then you won't get caught by surprise if the bullets start flying. If you want to attempt and be stealthy here, you tin can carefully drop down from the cliff and sneak upward on the lone Eternalist when he looks out over the bay - the others should exist too busy arguing to find.

As for the remaining grouping, two will move aside to privately arguing, and y'all can use the Hackamajig on the round phone booth to distract the remaining guard away and pick him off. If the other two observe, use the motorcar as cover to movement around them and either blitz them with the machete, or gun them downwards quickly before they can react. If you accept any harm, you tin use the red and white bottles of Fiz-Pop on the boxes to heal yourself.

As soon equally you lot impale them, a voice will come on your radio, the vocalisation of a woman. That woman - the one who murdered yous, Julianna. She seems very excited that you retrieve that nightmare, and will tell you to go and enter the manor'south library.

Employ the Hackamajig on the door's gate, and head inside. You can explore the stately manor and adore its design. There's non really much to exercise here, so head up the stairs and enter the door on the right. There's a note almost yous - Colt Scout - on the far desk, and next to the window is a lever, the 1 you were told non to pull. Pull it anyhow.

At present that yous've met Julianna, it looks like things are just going to get worse from hither. She'll exit yous to find your own way out - and with the door locked, there's merely one way now: the window you lot just revealed past pulling the lever.

You'll be "encouraged" to spring, and then take their word for it and leap off to get temporarily saved past a very unlikely source: You. Unfortunately, this meeting will be short-lived, but yous will acquire something earlier you lot're untimely death: the code location:

Examine the Postcard

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Information technology's the same morning all correct, but the only difference is you lot recollect how the final one ended. Waking up dorsum on the beach ways you lost all your gear, so be sure to take hold of the LIMP-10 gun once more and some ammo, and head down in the tunnel and take hold of the Exemplar Personal Trinket from the command post.

Now when you grab the Hackamajig, yous'll be able to get a ameliorate look at the back of the postcard, which will have a lawmaking to the tunnel door. This code is unique to your playthrough, but will remain the same across all of your "loops". Dissimilar guns or trinkets, data that is listed as discoveries will remain with you no matter how many times you wake up on that beach. Nevertheless, if you decide to start Colt'southward adventure over, you lot'll get a new code for that playthrough.

Utilize the Keypad

With the Hackamajig and code now in your possession, hack the door to enter the long tunnel, and this time ignore the path to the manor - you won't accept whatever need to get dorsum there. Instead, use the new code you got to open the door and become upwards a new tunnel path.

This will atomic number 82 up to a room with an open box full of goodies you'll want to grab: A Strelak Sapper Charge that can be used as a mine or a grenade. A new machete. And finally a Crude Weapon Trinket, which you lot'll learn most in a moment.

The last particular before you leave can be found on the door leading out, a shiny and mysterious affair known every bit a Slab. Only actually important people carry ane of these - like Julianna - and your Slab is known as Reprise: It allows you to revive yourself up to ii times, rewinding you dorsum several steps from where you died. However, if you die more two times, your loop volition be over, and you'll wake back up on the embankment.

Discover My Updaam Flat

Earlier heading into the area of Blackreef known as Updaam (at that place are four areas, not including the beach where you woke up), you'll be able to edit your loadout for the upcoming mission. Note that these points are the only fourth dimension where you'll exist able to make use of the trinkets you discover in your journey, equally you can't equip them when out and about.

Make sure to equip the Exemplar Personal Trinket known every bit Bound Heeled, equally information technology allows you lot to perform a double spring which is incredibly useful all the time! You can also equip the Crude Weapon Trinket - Shock Absorber - on your LIMP-10.

Since you're even so in a sort of tutorial manner, you won't exist able to deviate from your current lead and explore other areas of Blackreef for now, and then permit's caput to Updaam.

Equally yous prepare to leave the tunnels, be certain to inspect a nearby tunnel map to learn how you're able to navigate around Blackreef unseen - but now y'all'll take to have to the open up streets, where people won't exist pleased to see y'all.

Lucky for you, mornings in Updaam are a footling on the placidity side, just you'll nevertheless have to find a way to the far side of town where your apartment is. Take a look just upward the route for a map of Updaam and get a skilful wait at it:

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Colt's apartment is over at quadrant I 26, which ways you have a couple of options from making your way over from the far left side of Updaam where you started. Much like Dishonored, you lot're encouraged to play to your own mode, whether that be loud and guns blazing, or serenity and sneaky - simply it'due south worth noting that with the tools you have right now, an extended firefight may be unwise.

Further up the main road you tin can find a processed bar with a few enemies and back door leading along the northern cliffs past an inaccessible island mansion. Going straight up the road leads to the Library, which has been converted into a gun emporium that volition open its doors in around vii minutes, but many Eternalists are waiting on both sides of the edifice to enter.

For the purpose of this walkthrough, nosotros'll guide you through some of the roads less traveled to minimize risk where possible. This means nosotros'll be taking the southern path opposite the Processed Bar.

An alleyway hither leads to a motorcar with two Eternalists conversing, and a locked gate, but if check the grassy path past the stairs, or you go back up to where you commencement stepped out into Updaam, await for a rocky wall to the side that y'all tin can double jump and climb up to the depression rooftops overlooking the alley beneath. There's simply a unmarried Eternalist looking out over the cliff that yous tin can easily sneak upwardly on.

From your vantage signal, you can either bargain with the two Eternalists, or move forth the upper balustrade to featherbed the large gate and drop down the other side - there'south only one drunk Eternalist on this side who volition meander around the cliffs.

More than importantly, at that place's a note on the other side of the gate, and information technology mentions that when a nearby phone booth is used, the gate opens. You lot can effort it yourself by aiming information technology at the telephone berth above the alley that'south closest to the gate, and you'll become the door code from doing so.

From here, you lot tin movement along the clay path under an entrance, or find a tunnel door that leads to an alternate starting point for your tunnel admission. However, since the road beyond has a few more Eternalists patrolling it, move upwards the grassy ridge along the cliffs to climb dorsum up above the path to keep your vantage bespeak.

This upper path will pb you alongside the large Library building, out of sight of those waiting to enter. It'southward highly advised you don't endeavor to enter with them but yet, and instead focus on your chore.

Make note of the security camera with the blue lights alongside this upper path, and utilize your Hackamajig on it from a distance to turn it friendly (green lights) so you don't become spotted - otherwise Eternalists may be alerted, and it may spawn a turret to unleash bullets at you.

While you can continue to engage the Eternalists on the low cliff road and dodge more security cameras and turrets, the path somewhen leads to the giant manor on the east side of Updaam that currently has a big group by the archway, and is best left alone.

Instead, expect for a slope next to the camera past the Library building, and jump up onto a depression roof and over a balcony. Y'all'll just be a short hop away from your flat, and out of sight of the Eternalists at the back entrance to the library waiting around.

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Just upward ahead is a large low rooftop where two Eternalists are working on a spotlight aimed at the window to your dwelling. Thankfully, they are spaced enough that you can assassinate them one at at time without them becoming alerted.

Search My Stuff

Follow the spotlight's axle and enter your Luxury Suite. At the stop of the brusk hallway is a estimator desk with a sleek PT-6 Spiker: an improvisational nailgun that serves as a silenced weapon. Since information technology's higher in quality than gray items, it tin also concord more trinkets besides, so grab it.

Be sure to also bank check the living room for a tabular array by the kitchen that holds several supplies and ammo, including a Sleek Personal Trinket, a Sleek Fourpounder gun, and a note - Welcome to the Program.

Annotation the locked condom on the side of the room as y'all make your way dorsum to the computer and check for a handwritten annotation, and your messages. It seems several people have been alerted to your betrayal and are worried, before the admin Charlie Montague locked y'all out.

Some other channel holds messages between a pre-betrayal you and Julianna, and mentions that this loop you're stuck in appears to be run out of a command middle in a place chosen The Circuitous. That will be your next target.


Alarm: Equally you lot exit these messages, you'll see a few new messages pop upward with some obvious spam headlines. Clicking on these will warning the admin that you're in your apartment, and he'll summon several Eternalists exterior and in the windows beyond the street to try and deadfall yous, then mayhap y'all should learn non to open spam emails.

It's time to exit Updaam for now. While y'all could become exploring the rest of the expanse, fight other Eternalists, and look for loot, in that location's no real point to do so right now other than gaining intel. Past now, nearly of the Eternalists outside the Library have probably gone within, so it'll exist easier to take the routes around the building to go dorsum to the tunnels.

If y'all dice at this signal, your loop will restart and your gear volition exist lost, but given that yous're still in a tutorial fashion, you'll automatically go to the next expanse at noon: The Complex.

Locate Loop Control

If you didn't die in Updaam, be sure to edit your loadout to include any other trinkets y'all found in your apartment or by killing certain Eternalists.

Taking i of the 2 tunnel exits will put you lot on either side of a route leading upward to a large installation, with a huge lot full of trucks, and a small bay full of ice on the left. Given that the road alee is full of Eternalists at this time of day, consider taking the path to the left.

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With a cold front moving in, the water here is full of large ice chunks, and while you tin can't swim, you can hop across the ice platforms with a big laboratory on the left, and a big building on the right.

At that place's only a unmarried guard patrolling here that'due south easy to sneak up on if you hang to the left while crossing, and then disable the photographic camera above the entrance to the concrete edifice. You tin cheque out the Laboratory Addendum edifice on the left, only it's empty and but holds a few clues.

Find the Off Switch

One time inside the Loop Control Center, head up the stairs and advisedly sneak up to find three Eternalists in communication with one of the Visionaries, who orders ane of the guards killed.

Once the conversation is over, the two remaining people will move over to starting time working at their desks, and can quickly exist picked off without too much fuss. In that location'southward more Eternalists down beneath through a few doors to the right, just they are unlikely to hear whatsoever noise yous make.

With the room clear, look around for a big lever near where you lot came in (plus a Sleek Rapier rifle next to it), simply to find that it needs some battery power. At that place'south a slot below the lever for the battery, and nearby wall station to the left lets yous recharge the battery before placing information technology back in. You may find more of these types of battery stations and inserts around Blackreef, and each may exercise different things when powered or unpowered.

With a fresh bombardment installed, pull the lever to acquire more about the loop, how it was functions, and what the protocol is if the Loop is ever threatened: The LPP, located at Fristad Rock'south Security Office. Sounds like something worth finding.

Much similar with Updaam, there'due south not much else you can do hither right now, too explore, acquire the lay of the country, and kill some Eternalists. Otherwise, caput back the way yous came across the ice to bypass the remaining guards and become back into the tunnels with your new knowledge.

Search the Security Office

It is now afternoon at Fristad Rock, and a tempest has moved in to blanket the area in snowfall. In that location's also a sure amount of havoc the Eternalists have already caused, leaving a path of crashed cars, graffiti, and other surprises along the way.

Leave the tunnel behind and pass by the wreckage and delivery booth, earlier heading up the road to find a lonely Eternalist to kill. Farther up across a small-scale bridge you can spy ii more Eternalists, and to the left is the security office on the icy water.

Unless yous desire to beginning a firefight that might alert others, you can sneak under the two Eternalists by moving downwards along the icy blocks on the water, and going nether the bridge to come up up to their correct. There's a large cave system full of Eternalists further downwards the way, so instead head up to eliminate the two Eternalists, and then bank check out the map of Fristad Stone.

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To become down to the Security Station, you can take the walkway (which is guarded by several Eternalists and a turret), go to the right side of the building and climb upwards onto the roof and over the other side, or take the icy platforms along the h2o to the dock where a lone Eternalist is sitting.

Either of these options can be difficult to do without getting seen, so effort not to go yourself cornered if spotted, as many more reinforcements can announced. Always have an escape plan prepare if things get too hot, and don't be afraid to retreat and try again when they stop hunting for you.

Once the expanse around the Security Station is finally articulate, move up and wait through the windows to spy an antenna you can hack with the Thigamajig to get inside. You'll find out that this role is really your office, and the LPP - your LPP - is sitting back in the rubber in your flat over at Updaam. Oops.

Grab the Rough Weapon Trinket on the desk, the Sleek Vopat Trencher if you desire a overnice shotgun, and be sure to striking the button behind the desk for a recording, and a note above it. Your work at Fristad Rock is now done, so head dorsum the way you came - and sentry out for some Eternalists who may accept appeared back at the tunnel entrance - before leaving this area.

Open the Safe

It is now the evening in Updaam, which means a lot has changed since you were showtime here. Laser mines have been placed at the left entrance to the tunnel (which you can disarm if yous are slow and conscientious), a giant soundstage now graces the front of the Library (which is now airtight), fireworks are shooting upward from across the bay, and a behemothic party is being held at Dorsey Manor on the far side of town.

The only office you need to intendance nigh right now is getting dorsum to your place - just exist aware that enemy placement has changed. Information technology'south still more than appropriate to take the path higher up the alley, though more Eternalists are on the rooftops and a few are in the field past the gate.

Make your mode across the upper path by the library and leap up onto the rooftops to reach your apartment window. Thankfully there are no enemies here, as they are all in the street beneath leading up to the giant manor.

It seems that while yous've been away, your place has been ransacked past Eternalists, you lot've been booted from your reckoner privileges, and worst of all - Julianna beat you to cracking the safe. Read the note, and realize that if you want to win this battle, yous'll demand to be first.

Defeat Julianna

Unfortunately, Julianna is not done messing with yous just yet. She's at present invading Updaam to take you lot out personally, and has locked the doors leading back to the tunnels and then you can't escape.

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The good news is that you can unlock the doors by hacking a broadcast signal that just happens to be right exterior your apartment. The bad news is that Julianna will before long appear here, and volition likely bring a few Eternalist friends to fight with her.

Using the Shift Slab, Julianna volition likely teleport around the rooftops above you before coming in close to open fire while other Eternalists race up from the alley below. You can hack the broadcast apace and run if yous want, or if you want to let out some stress - stick effectually and become revenge.

When she moves down to the lower rooftops, try to dart around by her and double leap up to get to the loftier ground, letting you toss sapper charge grenades down or open burn with your weapon of selection. Use the chimneys as cover and be prepared for her to effort and warp away - you'll want to try and unload on her chop-chop before she can shift again.

If all goes well, she'll fall earlier your bullets, leaving behind a spooky after-image of her decease, and the Shift Slab. This smashing little toy is like your Reprise Slab, but lets you warp around much like Corvo in Dishonored, and uses a divide power meter that recharges after a short elapsing.

At that place's no indicate to crashing the political party at Doresy Manor right at present, and then information technology's best you call information technology a twenty-four hour period and ready to restart the loop. Unfortunately, this ways leaving all your sick-gotten gains behind: weapon, trinkets, and the new slab you won from Julianna.

Render in the Morn

Afterward waking up on the beach once again, dash back to the tunnel, take hold of your LIMP-ten, the double spring Trinket, the Thingamajig, and the goodies before the tunnel exit to re-equip yourself.

Once you lot're back in Updaam, y'all should be well-versed in getting back to your apartment as chop-chop and quietly (or loudly if that's your mode) as you can. After eliminating the 2 Eternalists outside your window, hop in, grab the sleek weapons and trinkets in your flat, and open the condom to notice the LPP.

The bad news is the LPP is not a weapon. The good news is the LPP is a protocol that spells out exactly how to intermission the loop for good - by killing all eight visionaries in the span of 1 day. It even lists the fourth dimension of day and areas where visionaries are vulnerable to assail:

  • Aleksis Dorsey: Throwing a party at Dorsey Estate in the Evening in Updaam.
  • Frank Spicer: Broadcasting the Morn radio show at the Ramblin Rock Club in Fristad Rock
  • Charlie Montague: Hosting a Live-action game at Noon in Updaam.
  • Egor Serling: Spending Evenings alone at the Serling Labs in The Circuitous.
  • Fia Zborowska: Attending Noon showings at the Fractured Prototype in Fristad Rock
  • Harriet Morse: Hosting a Morning time wellness seminars in Hangar 2 in Karl's Bay
  • Wenjie Evans: Conducting breach tests at the Research Lab in the Afternoon at The Circuitous
  • Julianna Blake: Documenting at the AEON Archival Office in Updaam.

This info alone won't be enough, as it won't have long to figure out you tin can simply hit so many places in a day, and y'all'll need to do more investigating to figure out how to get certain Visionaries to suspension protocol and come together.

To make matters worse, Julianna appears to be the merely other person likewise you that's aware of what happens in previous loops, and is not just sending other versions of herself to hunt you - she's also hiding her one true self

More importantly, you'll get another meeting with a familiar face - your own - to quickly tell you to investigate something called Residium at Wenjie's lab at The Complex. So before you start planning your mass assassination day, it'south worth checking out this lead first.

Up Side by side: Ubiquity

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Source: https://www.ign.com/wikis/deathloop/The_Longest_Day

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